◆  A tribute to Maelstrom (1992)

MAELSTROM RESPAWNED

A faithful reimagining of the 1992 Mac classic — for iOS, macOS, and the small space between memory and muscle.

v1.1.0 · iOS 17+ / macOS 14+

Three decades after the original broadcast, the rocks are still out there — tumbling through the dark, refusing to be forgotten.

In 1992, a small studio in Rochester, New York released a shareware game that taught an entire generation how to drift. Maelstrom was a love letter to Asteroids, written for the early Mac — pixel-perfect, brutally tuned, and absolutely unforgiving.

We grew up with it. We saved every screenshot. And when the source went open we set out to do the only thing worth doing: rebuild it, faithfully, for the devices in our pockets.

Classic Mode is the 1992 game, re-rendered cleanly, frame-perfect. Tribute Mode is what we always wished it could become — new sprites, new physics, and a multiplayer Gameverse where the swarm finds you no matter where you hide.

※ With deepest gratitude to

  • Andrew Welch Original game design & code · Ambrosia Software, 1992
  • Ian Gilman Original sprite art & visual design
  • Mark Lewis Additional art & assets
  • Bryan Bobruk Original sound design
  • Sam Lantinga & SDL community Open-source release · kept Maelstrom alive

Maelstrom Respawned is an unofficial tribute, fully attributed to Ambrosia Software and the original creators above. We just wanted to play it again.

Chapter two — Trajectory

What's next.

  1. Now

    Live on the iOS & Mac App Store

    Live now

    Universal purchase across iPhone, iPad, and Mac.

  2. Q4 · 2026

    Tribute Mode arrives

    New sprite set, reworked physics, daily seeds. More to come.

  3. Q1 · 2027

    Gameverse multiplayer

    Co-op drift sessions and competitive swarms. More details will arrive closer to launch.

  4. Later · 2027

    Mod tools & sprite kits

    Open licensing for community sprite packs and level seeds.